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Free vs Paid: What Playing With Friends Actually Costs

Subscriptions, battle passes, and what your group actually pays.

By Stephen V., Founder & Editor · Last updated August 13, 2026 · How we pick

Free picks and paid picks, side by side

The free ones say Free. The paid ones carry a live Amazon price. That column is the whole argument of this page - read it before you read anything else.

#GameBest forCrossplayPrice
1
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Fortnite
Battle royale / party
A mixed-platform group that wants a free, everyone-already-has-it option.Yes - full crossplay across everythingFree
2
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Rocket League
Sports / vehicular
Any mixed group that wants a free, easy-to-learn, hard-to-master pick.Yes - full crossplayFree
3
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Among Us
Social deduction
A big group (including long-distance) that wants social deduction.Yes - full crossplayFree
4
It Takes Two cover art
It Takes Two
Co-op action-adventure
Two people who want one story built entirely around working together.No - same platform only$33.00
5
Human: Fall Flat cover art
Human: Fall Flat
Physics puzzle party
A group that wants cheap, silly physics-puzzle chaos, any platform.Yes - crossplay across platforms$19.99
6
Portal 2 cover art
Portal 2
Puzzle co-op
Two players who want the best co-op puzzle campaign, for a few dollars.No - co-op is same platform$4.84
7
Overcooked! All You Can Eat cover art
Overcooked! All You Can Eat
Party co-op
A group of 2-4 that wants controlled chaos and a lot of yelling.Yes - full crossplay$23.40
8
Minecraft cover art
Minecraft
Sandbox / survival
A mixed group that wants to build or survive together, any devices.Yes - Bedrock crossplay across all platforms$29.83
9
Deep Rock Galactic cover art
Deep Rock Galactic
Co-op shooter
A crew of up to four dwarves who want procedural co-op mining.PC + Xbox crossplay (PlayStation separate)$11.90

The bill has three lines, not one

"Is it free or do we have to buy it?" is the wrong question, and it is the reason groups end up paying for things they did not need. Playing a game with friends can cost money in three separate places, and they are independent of each other:

1. The game itself. Zero for a free-to-play title, or a one-off price per person - unless the game has an official route that covers more than one player from a single purchase.

2. The platform. A console charges a recurring fee to play most paid games online. PC charges nothing. This is the line people forget, and on console it is frequently larger than the game.

3. The ongoing. Battle passes, seasons, cosmetics, gacha pulls. Always optional, never zero-pressure, and the entire business model of the games that cost nothing up front.

Get those three straight and the answer for your group usually falls out on its own. The table above is deliberately mixed - free titles next to paid ones - because the honest comparison is not "free game vs paid game", it is "what does tonight cost all four of us, all in".

What each platform charges you for

The rules differ by platform and they are not intuitive. In every case the exception is the same: free-to-play titles are generally outside the subscription requirement.

PlayStation.Sony states it plainly: "For the majority of games that you have purchased on disc or downloaded from PlayStation Store, you need a PlayStation Plus membership plan to play online", and "most free to play games such as Fortnite, Apex Legends and Call of Duty Warzone do not require a membership". So Helldivers 2 with friends needs the membership; Fortnite with the same friends does not.

Nintendo Switch.Nintendo's wording is broader - "Any Nintendo Switch Online membership (sold separately) and Nintendo Account required for online features" - and free-to-play titles have generally been the exception there too. Check the individual game's listing rather than assuming. Note that Nintendo's local multiplayer needs no membership at all: four people around one Switch playing Mario Kart pay nothing beyond the cartridge.

Xbox.Same shape - paid games online sit behind a membership, free-to-play multiplayer does not. Xbox also has Game Pass, which is a different kind of spend entirely: a rotating catalog rather than a permission slip. It can genuinely answer "who buys the game" for a group, but the lineup changes, so check current availability on the Xbox store before you count on a specific title. Our Xbox page flags the picks that commonly rotate through it.

PC and Steam.No platform fee to play online, full stop. This single fact is why a PC group's bill for the same evening is usually the smallest, and why buying couch co-op games on Steam rather than console is the cheapest multiplayer setup that exists.

What "free" actually costs

Free-to-play is not a trick, and the games are not lower quality - Fortnite, Rocket League, and Fall Guys are full, polished titles funded by optional cosmetics. But "optional" is doing real work in that sentence.

The cost of a free game is a season structure and the pressure that comes with it. Battle passes reward playing on a schedule; cosmetics are visible to everyone in your squad; and the more your group plays, the more one person will want to buy in. None of the picks here are pay-to-win in the modes a casual group plays, which is the only claim that matters, but a group that plays a free game every week for a year can easily out-spend a group that bought one paid game and finished it.

The second cost is attention. Live-service games move while you are away. A finite paid game does not - it waits, it ends, and nobody falls behind. If your group plays once a month, that is a genuine argument for paying once.

One to skip

Do not buy a year of a console membership before you have checked what you actually need it for.It is the most commonly wasted spend in group gaming. If the games your group is actually going to play this month are free-to-play, the membership buys you nothing on that front. If you are on PC, it buys you nothing at all. And if one person in the group has no membership, the fix tonight is to pick a free crossplay game and sort the subscription out later - not to have four people buy a subscription so one person can host. Check the current price on the platform's own page when you do decide; we deliberately do not quote subscription prices here, because they change and a stale number is worse than none.

The picks, in depth

1
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Fortnite

PS5XboxSwitchPCMobileCrossplay: Yes - full crossplay across everything

Best for: A mixed-platform group that wants a free, everyone-already-has-it option.

Up to 4 squad, big modes · Battle royale / party

Free, on every platform, with full crossplay - the lowest-friction way to get a group playing tonight when nobody wants to spend money. Beyond battle royale there are party and creative modes. Free with optional cosmetics.

Facts verified via Fortnite official site.

Also a top pick in Best Games to Play With Friends and Online.

2
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Rocket League

PS5XboxSwitchPCCrossplay: Yes - full crossplay

Best for: Any mixed group that wants a free, easy-to-learn, hard-to-master pick.

2-4 online, local · Sports / vehicular

Car soccer, free, full crossplay - a five-minute match is easy to teach and endlessly re-playable. Great for a group split across every platform. Free with optional cosmetics.

Facts verified via Rocket League official site.

Also a top pick in Best Games to Play With Friends and Online.

3
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Among Us

PS5XboxSwitchPCMobileCrossplay: Yes - full crossplay

Best for: A big group (including long-distance) that wants social deduction.

4-15 players online + local · Social deduction

Free on mobile (a few dollars on other platforms) with full crossplay - the social-deduction pick that scales from four to fifteen. Perfect over a voice call with friends far away. Cheap or free depending on platform.

Facts verified via Innersloth official site.

Also a top pick in Best Games to Play With Friends and Long-Distance.

4
It Takes Two cover art

It Takes Two

PS5XboxPCSwitchCrossplay: No - same platform only

Best for: Two people who want one story built entirely around working together.

2 players, online or split-screen · Co-op action-adventure

The gold standard for two-player co-op: every mechanic is designed for two, and the Friend's Pass lets a second player join free. Split-screen the whole way through. Skip it if you're a group of three or more - it is strictly two.

Facts verified via EA official page.

Also a top pick in Best Games to Play With Friends and Co-op.

$33.00 · View on Amazon
$35.00-6%
#ad · Price as of September 14, 2026 · Disclosure
5
Human: Fall Flat cover art

Human: Fall Flat

SwitchPS5XboxPCMobileCrossplay: Yes - crossplay across platforms

Best for: A group that wants cheap, silly physics-puzzle chaos, any platform.

1-8 online + local co-op · Physics puzzle party

Wobbly-physics co-op puzzles for up to eight with crossplay - one of the best value party picks going, and frequently discounted. The humor comes from failure. Not a deep game, and that is the appeal.

Facts verified via Steam store page.

Also a top pick in Best Games to Play With Friends and Long-Distance.

$19.99 · View on Amazon
#ad · Price as of September 14, 2026 · Disclosure
6
Portal 2 cover art

Portal 2

PCSteamCrossplay: No - co-op is same platform

Best for: Two players who want the best co-op puzzle campaign, for a few dollars.

2 players co-op, online + split-screen · Puzzle co-op

A decade on, still the best two-player puzzle co-op ever made, and often under $5 on PC. Split-screen or online. It is same-platform co-op and PC-focused - but for two puzzle-minded friends it is unbeatable value.

Facts verified via Steam store page.

Also a top pick in Co-op and Couch Co-op.

$4.84 · View on Amazon
#ad · Price as of September 14, 2026 · Disclosure
7
Overcooked! All You Can Eat cover art

Overcooked! All You Can Eat

PS5XboxPCSwitchCrossplay: Yes - full crossplay

Best for: A group of 2-4 that wants controlled chaos and a lot of yelling.

1-4 players, online + local · Party co-op

Both Overcooked games remastered with full crossplay across every platform - genuinely the easiest way to get four friends on four different systems cooking together. Local and online. It will test friendships; that's the point.

Facts verified via Steam store page.

Also a top pick in Best Games to Play With Friends and Party.

$23.40 · View on Amazon
#ad · Price as of September 14, 2026 · Disclosure
8
Minecraft cover art

Minecraft

SwitchPS5XboxPCMobileCrossplay: Yes - Bedrock crossplay across all platforms

Best for: A mixed group that wants to build or survive together, any devices.

1-8+ players, online + local · Sandbox / survival

The Bedrock edition plays crossplatform across phone, console, and PC, so it is the default answer when your group is on wildly different hardware. Endless, low-pressure, and works for kids and adults alike. Java edition (PC-only) does not crossplay with Bedrock - buy the console/mobile version for mixed groups.

Facts verified via Minecraft official site.

Also a top pick in Best Games to Play With Friends and Online.

$29.83 · View on Amazon
#ad · Price as of September 14, 2026 · Disclosure
9
Deep Rock Galactic cover art

Deep Rock Galactic

PS5XboxPCCrossplay: PC + Xbox crossplay (PlayStation separate)

Best for: A crew of up to four dwarves who want procedural co-op mining.

1-4 online co-op · Co-op shooter

Rock and Stone - four-player co-op cave shooting with destructible tunnels and real teamwork. Crossplay works between PC and Xbox; PlayStation is a separate pool, so check where your group is. Endlessly replayable and often cheap.

Facts verified via Steam store page.

Also a top pick in Best Games to Play With Friends and Online.

$11.90 · View on Amazon
#ad · Price as of September 14, 2026 · Disclosure

The four ways a group's bill breaks down

Everyone buys in. Helldivers 2, Deep Rock Galactic, Diablo IV, Monster Hunter Wilds, Call of Duty. Four players means four copies plus, on console, four memberships. This is the most expensive structure in gaming and there is no route around it. Worth it for a game a group will play for months; painful for a one-night experiment.

One person buys, two play.The Friend's Pass on It Takes Two, Split Fiction, and A Way Out: one purchase covers both players for the entire campaign. Half price, identical game.

One person buys, everyone plays.Steam's Remote Play Together - Valve's own description is "up to four players - or even more with fast connections" - plus phone-based party games where only the host owns anything, plus plain local split-screen. Best cost-per-player in the medium by a distance.

Nobody buys. A free crossplay game. Zero up front, zero platform fee if everyone is on PC or the title is free-to-play on console.

Only the first of those is what most people picture when they think "paid multiplayer". The middle two are where the actual savings live, and they are covered in full on our one copy, two players guide - including the limits of PlayStation Share Play and why account sharing is not on that list.

Cost per hour is the number that matters

A group that plays together weekly is not really choosing between free and paid. It is choosing between a small recurring pull and a single up-front spend, and the up-front spend often wins on arithmetic.

Portal 2 is the clearest example on this list: a two-player co-op campaign that regularly sits at a few dollars on PC, with no membership needed and nothing to buy afterwards. Two friends get a complete, celebrated campaign for less than a round of coffees, once. Human: Fall Flat is the same shape for up to eight people with crossplay. Terraria is endless for the price of a sandwich.

Set that against a free game your group plays for a year while two of you buy a battle pass each season, and "free" stops looking obviously cheaper. Neither answer is wrong - just do the sum with all three lines in it. Our cheap games guide ranks the paid picks that survive this test best.

When free is clearly the right call

You want to play tonight and one person is undecided. Nothing beats a free download for getting five people in the same lobby in ten minutes. Fortnite is already installed on half of them.

Your group is split across every platform. The free picks are also the most reliably crossplay ones - Fortnite, Rocket League, Fall Guys, and Among Us all bridge everything, which is why the free hub doubles as a long-distance shortlist.

Somebody is on a phone or a weak machine. Free games are built to run on everything, because the business model needs the widest possible install base.

The group is not sure it will stick. Try free first. If you are still playing in a month, then spend.

When paying is clearly the right call

You want a story with an ending. No free-to-play game gives you It Takes Two or Portal 2. A finite co-op campaign is a paid product and there is no free equivalent.

You are tired of seasons. Buying once removes the calendar entirely. Minecraft and Terraria have no battle pass, no season, and nothing to fall behind on.

You play irregularly. A paid game waits. A live-service game will have changed twice by the time your group reconvenes.

Everyone is on PC. With no platform fee in the equation, a shared paid game is dramatically cheaper on PC than the same evening on console - and Remote Play Together can cover the whole group from one copy.

A short decision path

Is everyone on PC? Then the platform line is zero and you should be comparing games, not subscriptions. Buy the cheap co-op game.

Mixed consoles, nobody wants to spend? A free crossplay title. It sits outside the membership requirement on every platform and works across all of them - the crossplay hub lists which titles genuinely bridge which systems.

Two of you, want something substantial?A Friend's Pass game. One purchase, both play, full campaign.

Four of you, want a game to live in? This is the case where everyone buys in, and it is fine - just budget for four copies and, on console, four memberships, and pick one game rather than three.

What we can and cannot tell you

Game prices in the table above come from a live data layer with the date we checked them, and they move constantly - most of these titles discount several times a year, so the number you see today is not the number you saw last month. Subscription prices, tiers, and what each tier includes change too, which is why we point you at the platform's own page instead of printing a figure that goes stale.

What we do stand behind is the structure: which platforms gate paid online play, which titles have an official one-copy route, and which of our picks are free-to-play rather than free-trial. Those come from the publishers' and platforms' own wording, and our methodology page explains how we source and check them.

Frequently asked questions

Do you need PlayStation Plus to play games with friends?+

For most paid games, yes. PlayStation states that a PlayStation Plus membership is needed to play online for the majority of games purchased on disc or from the PlayStation Store, and that most free-to-play games such as Fortnite, Apex Legends and Call of Duty Warzone do not require a membership.

Do you need Nintendo Switch Online to play with friends?+

For online play, generally yes - Nintendo's wording is that a Nintendo Switch Online membership and a Nintendo Account are required for online features, with free-to-play titles typically the exception. Local multiplayer on a single Switch needs no membership at all.

Is there a subscription to play online with friends on PC?+

No. PC and Steam charge no platform fee for online multiplayer, which is why the same evening usually costs a PC group less than a console group. You only pay for the games themselves.

Are free-to-play games actually free?+

The game is free forever and none of our free picks are pay-to-win in the modes a casual group plays. The cost is optional: cosmetics, battle passes, and seasons that reward playing on a schedule. A group that plays a free game weekly for a year can spend more than a group that bought one paid game.

Is it cheaper to buy a game or play free ones?+

Do the sum across three lines: the game, the platform fee, and ongoing purchases. On PC there is no platform fee, so a few-dollar co-op game like Portal 2 or Human: Fall Flat is often cheaper over a year than a free game with a battle pass. On console, free-to-play avoids the membership requirement entirely.

What can we play with no subscription and no purchase?+

Any free-to-play crossplay title - Fortnite, Rocket League, Fall Guys, and Among Us on mobile all sit outside the console membership requirement and bridge every platform, so a mixed group can start tonight for nothing.