Letting Your Kid Play Online With Friends
The settings to change before they join their first online game.
By Stephen V., Founder & Editor · Last updated August 18, 2026 · How we pick
The question is not whether to let them, it is what to set up first
Playing games with friends is how a lot of children now do the thing every previous generation did in a park. Saying no is a real option and it has a real cost - it is the group chat, the after-school plan and the shared joke, all of which happen inside the game. Most parents end up saying yes, and then discover that the console arrives with almost everything switched on by default.
This page is the setup, in the order that matters. It takes about twenty minutes once, and it is the difference between a child playing with their four friends and a child playing with anyone on the internet.
One thing we should be upfront about: this is the one page on this site with no product picks and no buy buttons. Safety advice should not be a shopping list, and monetizing it would be the wrong call. If you want the games themselves, our family games guide is the page for that.
Step one: a child account, not a hand-me-down adult one
This is the single most important step and the one most often skipped, because setting up a separate account takes longer than handing over a controller. Every platform - PlayStation, Xbox, Nintendo and Steam - has a genuine child account type tied to a parent or family organizer, and only that account type gives you the controls described below. A child playing on an adult's profile has an adult's permissions, no matter what else you configure.
Set the age honestly when you create it. The age on the account is what drives content ratings, chat defaults and spending limits, and inflating it to skip a prompt disables the protections you are here for.
Step two: decide who can talk to them
Voice and text chat are where the real risk lives, and every platform lets you set it to one of roughly three levels: off entirely, friends only, or open to anyone. For a child playing with school friends, friends only is almost always the right setting - it preserves the entire point of the exercise while removing strangers from the conversation.
The catch worth knowing: platform-level chat controls do not always reach chat that happens inside a game, and they never reach a separate app like Discord. Several games run their own chat systems with their own settings. Check both layers, and check them per game rather than assuming the console setting covers everything.
Step three: control who can add them as a friend
Friend requests are the mechanism by which the "friends only" setting gets quietly widened. Every platform lets a parent require approval for new friends on a child account, and turning that on is what keeps the friends list matching the actual friends.
It is also worth agreeing a rule rather than only setting a toggle: friend requests are for people they know in person. Children are generally happy with a clear rule and much less happy with an unexplained block.
One to skip
The mistake to avoid: setting this up once and treating it as done. Platform updates reset or introduce settings, a new game arrives with its own chat system that ignores your console configuration, and a child who was seven when you configured it is now ten and reasonably wants more freedom. Put a reminder in for every few months, and treat each new multiplayer game as its own small setup job rather than assuming the console covers it. Fifteen minutes twice a year beats one difficult conversation later.
Step four: turn off or cap spending
Free-to-play games are free to install and are built around selling cosmetics, battle passes and currency packs, usually with a limited-time countdown attached. That design is aimed at exactly the impulse control a ten-year-old does not have yet.
Two practical measures. Remove stored payment details from the child account entirely - it is the most reliable control there is. And where the platform offers a monthly spending cap or purchase approval on a child account, use it, because it turns every purchase into a conversation instead of a surprise.
If the wider question is what a group actually has to pay to play together, our free vs paid multiplayer breakdown covers subscriptions, battle passes and what is genuinely optional.
Step five: use the family app rather than the console menu
All three console platforms have a separate parental controls app - Nintendo, Xbox and PlayStation each publish one - and they are considerably better than the equivalent menus on the machine itself. They let you change settings from your own phone, see what has been played and for how long, and set screen time without standing over anybody. Steam has its own family features for the PC side.
The practical advantage is not surveillance, it is that adjusting a setting does not require interrupting a session and taking the controller away, which is what turns a small change into an argument.
What the settings cannot do
Being honest about the limits is more useful than a false sense of completeness.
They do not cover other people's houses.A friend's console has that family's settings, or none.
They do not cover Discord or a group chat.Most children's gaming conversation moves off-platform quickly. That is a separate discussion and one worth having explicitly - our Discord guide explains what it is and how it works, which is useful background for a parent who has only heard the name.
They do not tell you what other players are like. Chat filters catch words, not tone or pressure. The thing that actually protects a child is knowing they can tell you something went wrong without the console being taken away as a consequence - which is a rule about you, not a setting.
What to play first
The games themselves matter less than the setup, but a gentle first online game helps. Look for something cooperative rather than competitive, where a child is building alongside their friends rather than being ranked against strangers, and where the player count is small and known. Our family games guide ranks the all-ages picks properly, and the page for people who do not play games is a good filter for anything a parent might join in with.
If the friends in question are on different consoles - which is usually the case in a school year group - our crossplay hub covers what will actually connect, and the setup guide walks through enabling it. Note that on a child account, cross-platform communication is often restricted separately from cross-platform play, so the games may connect while the chat does not - which is frequently the outcome you want.
A reasonable place to land
Child account with a truthful age, chat limited to friends, friend requests requiring approval, no stored card, and the family app on your phone. That configuration takes twenty minutes, survives contact with a real child, and leaves the thing they actually wanted - playing with their friends after school - completely intact.
Keep exploring

With Family
Games the whole family can actually play together.
Free vs Paid
Subscriptions, battle passes, and what your group actually pays.

Crossplay
Different consoles, one game that bridges all of them.

For Non-Gamers
For the friend who says they're bad at video games.
Over Discord
Hop in a voice channel and play in minutes.
FAQ
Answers to the questions groups ask most.
Frequently asked questions
What should I set up before my child plays online with friends?+
Five things: a genuine child account with a truthful age, chat limited to friends only, friend requests requiring your approval, no stored payment details, and the platform's parental controls app on your phone. That configuration takes about twenty minutes.
Should my child use my account or their own?+
Their own. Every platform has a child account type tied to a parent or family organizer, and only that account type gives you the chat, friend, spending and screen time controls. A child on an adult profile has adult permissions no matter what else you configure.
Can I turn off voice chat but still let them play with friends?+
Yes. Every platform offers roughly three levels - off, friends only, or open to anyone - and friends only preserves the entire point while removing strangers. Be aware that in-game chat systems and separate apps like Discord are configured separately.
Do console parental controls cover chat inside games?+
Not always. Several games run their own chat with their own settings, and no console control reaches a separate app such as Discord. Treat each new multiplayer game as its own small setup job rather than assuming the console setting covers it.
How do I stop unexpected spending in free-to-play games?+
Remove stored payment details from the child account, which is the most reliable control available, and use the platform's spending cap or purchase approval on a child account. That turns every purchase into a conversation rather than a surprise.
Is crossplay safe for a child account?+
Cross-platform play and cross-platform communication are usually separate settings on a child account, so games can connect while chat stays restricted - which is often exactly what you want. Check both when you set up a game your child's friends play on other consoles.