Who should skip it
Anyone on different platforms from their partner.No crossplay is the single biggest limitation, and it is not fixable. Split Fiction is the same studio's follow-up and does have crossplay - if your pair is split across a PS5 and a PC, buy that instead.
Anyone hoping to play alone. There is no solo mode. The game does not function without a second player.
Anyone who wants a game to return to for months. It is a designed arc of roughly twelve to fourteen hours with a clear ending, and very little reason to replay. That is a feature - it does not overstay - but if you want something you dip into weekly, Stardew Valley or Minecraft is the better purchase.
How it compares
vs Split Fiction.Same studio, same director, same asymmetric design, same Friend's Pass. Split Fiction adds crossplay, which is the deciding factor for mixed-platform pairs. If you are both on the same system, you can start with either. We break it down properly in It Takes Two vs Split Fiction.
vs A Way Out.The studio's earlier two-player game - also split-screen, also Friend's Pass - but a grounded prison-break thriller rather than a fantasy. Shorter, and genuinely a single playthrough with no replay value. Take it as a second purchase after It Takes Two, not before.
vs Portal 2.The cheap alternative, and not a lesser one. Portal 2's co-op campaign is a separate two-player mode built on the same idea of each player holding half the solution. It has no story spectacle and far less variety, but it costs a fraction of the price and the puzzle design is superb. If budget is the constraint, start here - see our budget picks.
Playing it split-screen or online
The game is presented in split-screen at all times, including online - so each of you sees both halves of the screen whether you are on one couch or in different cities. That is unusual and it is a deliberate design choice: seeing what your partner is doing is part of how the puzzles communicate. Local split-screen needs one copy and one console; online needs the Friend's Pass. Our split-screen page covers the format more widely.
Pacing: why it never repeats itself
The structural trick is that mechanics are disposable. A chapter introduces a pair of abilities, builds three or four encounters around them, and then throws them away entirely for the next chapter. Nothing is reused. That is enormously expensive to build and it is why the game runs about twelve hours rather than forty - but it also means there is no point at which you are going through the motions, which is the failure mode of most co-op campaigns.
It also means the difficulty stays gentle throughout. You are constantly learning something new, so the game cannot afford to also be hard. Deaths are cheap and checkpoints frequent. If you want a co-op game that tests you, this is not it - Portal 2 or Elden Ring Nightreign would suit better.
Playing it with a non-gamer
This is the use case we recommend it for most often. Three things make it work: the forgiving difficulty, the constant novelty (nobody has a skill advantage in a mechanic introduced sixty seconds ago), and the asymmetry that stops the experienced player taking over. Add the Friend's Pass and the less invested person does not even have to buy anything to try it.
The one thing to manage is the controls. Someone who has never used a controller will need the first half hour to get comfortable with two sticks, and that is true here as anywhere. Start on a quiet evening rather than at a party. Our co-op for couples page covers this scenario in more depth.
Cost per player
Because of the Friend's Pass, two people pay for one copy - so the honest per-player price is half the figure shown. For local split-screen it is one copy regardless. That makes a premium co-op game one of the better-value purchases on this site, and it is worth remembering when comparing it against two copies of something cheaper. Live prices update from Amazon in the table above.
Verdict
It Takes Two is the game we recommend most often on this site, and the recommendation comes with exactly one condition attached: check that you and your co-op partner are on the same platform before you buy. If you are, it is the best two-player purchase available and only one of you pays. If you are not, buy Split Fiction and get the same experience with crossplay. Either way, see our full 2-player list for the wider picture.