A campaign remake built around co-op, with the multiplayer deliberately removed
Short verdict: if you want two people on one couch playing a proper shooter campaign, this is the best thing to launch in years, and on Xbox and PC it is included with Game Pass so a lot of people should not buy it at all. If you were expecting Halo multiplayer, stop here - there is none. Halo Studios shipped this as a campaign product only, and that single decision determines whether it is worth your money.
Halo Studios describes it as "a ground-up remake of Halo: Combat Evolved's genre-defining campaign". It launched on July 28, 2026, with Premium Edition pre-orders getting up to five days of early access from July 23, and it is the first Halo campaign to ship on PlayStation. That last part matters more for this site than anything else in the release: the split-screen shooter has been an Xbox-only category for two console generations, and it is not any more.
What you actually get
All 13 campaign missions from the original, rebuilt - Halo's own page is explicit about the count - plus three brand-new missions. Those are billed as Operation: METEORITE, they are built around Sergeant Avery Johnson, and they are set before the events of Combat Evolved rather than after it, so they are a prologue rather than a sequel hook.
The remake is not a resolution bump. Nine weapons from across the wider franchise have been added to an arsenal that originally had far fewer, you can now hijack enemy vehicles, and the Wraith tank is fully drivable for the first time in the series. Cinematics have been redone with new motion capture, and the soundtrack and sound design were rebuilt. Whether that is faithful enough is a debate for Halo forums; what matters for a co-op purchase is that the encounters have more toys in them than the 2001 version did, which is exactly what a second player wants.
The co-op, in specifics
Two shapes, and the difference between them is the whole buying decision.
Two-player split-screen, console only. Both Xbox Series X|S and PS5 run the full campaign in split-screen for two players. This is the headline feature and the reason it leads our new split-screen games list. It is also strictly two - there is no four-player split-screen here, so a room of four needs a different game.
Four-player online, everywhere, with crossplay. Up to four players online across console and PC, with what Halo Studios calls seamless cross-platform play and shared progression between all platforms. That combination is rarer than it sounds: plenty of co-op games have crossplay, far fewer carry your campaign progress with you when you switch machines.
The two mix, which is the genuinely useful part for a group. Two people on one couch can play split-screen while two more join from other houses on other platforms, and the campaign progress belongs to all of them. Our split-screen games you can also play online page exists for exactly this shape, and there are not many entries on it.
Three costs nobody puts on the box
PC gets no split-screen. The two-player local mode is console only. If your plan was two people on one gaming PC, this is not the game - our split-screen on PC page covers what actually works there, and it is a short list.
On PS5, each split-screen player needs their own PlayStation account. Halo Studios put it plainly: "Local splitscreen co-op requires a PlayStation account for each player but does not require a PlayStation Plus account." So no subscription for couch play - but a guest cannot simply pick up pad two, they need an account on your console first. That is a five-minute job the first time and a genuine surprise if you find out about it with friends already sitting down.
Online co-op needs a paid subscription on console. PlayStation lists PS Plus as required for online play, and the Xbox equivalent applies on that side. Local split-screen does not touch it.